DaedalusX64 Alpha Rev 497
Changelog:
* Revision 497
o [~] Removed a couple of functions which now are redundant
o [~] Reverted a couple of changes which weren't meant to be committed.
* Revision 496
o [!] Yet another big clean up, made several functions etc debug only
o [!] Made debug console debug only, added in cofing options too
o [!] Enabled asserts for debug build
* Revision 495
o [+] Implemented a new ucode set up based on Glide Napalm and Rice Video {Improves accuracy in our ucode execution and fixes several glitches in various games)
o [+] Implemented a block to prevent users to run games with unsupported ucodes.( Instead of crashing for example, user will get returned to romselector nicely :) )
o [+] Implemented DLParser_GBI2_DL_Count (Cruis'n Exotica and other games are playable)
o [+] Added RomSelectorComponentdebug.cpp (debug build compiles again)
Note : Sprite2D ucodes, Golden Eye, Last Legion, and SOTE aren't working.
* Revision 494
o [~] Clean up Daedalus Kernel specific stuff
o [+] Add original menu back to debug build
o Revision 493
o [!] Refactor MemoryUpdatePI and MemoryUpdateVI